BMS SoundSet Reference

PLAYER
BM98
nanasigroove
LR2
nazobmplay
DDR
MixWaver][
bemaniaDX
rhythm-it
ruv-it
SETTING
CONFIG BASE
BM98
default.skn
nanasigroove
def.sk
LR2
lr2.lr2ss
nazobmplay
none (fixed pathname)
DDR
none (fixed pathname)
MixWaver][
mw2sound.cfg
bemaniaDX
Sound.ini
rhythm-it
rdmSound.ini
ruv-it
default.rbSS
DEFAULT SOUNDSET
BM98
bm98wav\xxx.wav
nanasigroove
bgm\xxx.mp3, se\xxx.wav
LR2
Bgm\..., Sound\lr2\
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
Def\Defsnd.ini
rhythm-it
none
ruv-it
soundSET\
BGM
TITLE
BM98
title.wav
nanasigroove
title.mp3 (stop and loop)
LR2
none
nazobmplay
none
DDR
title.wav (loop)
MixWaver][
(TITLEMUSIC)
bemaniaDX
title.wav
rhythm-it
(TITLE_BGM) (loop)
ruv-it
none
OPTION
BM98
= "TITLE"
nanasigroove
option.mp3 (stop and loop)
LR2
none
nazobmplay
none
DDR
option.wav (loop)
MixWaver][
none
bemaniaDX
option.wav (loop)
rhythm-it
none
ruv-it
(RANDOM)
KEYCONFIG
BM98
= "TITLE"
nanasigroove
= "OPTION"
LR2
none
nazobmplay
none
DDR
keyconfig.wav (loop)
MixWaver][
none
bemaniaDX
= "OPTION"
rhythm-it
none
ruv-it
= "OPTION"
FREE
BM98
select.wav (loop)
nanasigroove
musicselect.mp3 (stop and loop)
LR2
select.wav (loop)
nazobmplay
select.wav (loop)
DDR
select.wav (loop)
MixWaver][
(SELECTMUSIC) (loop)
bemaniaDX
select.wav (loop)
rhythm-it
none
ruv-it
rbySELECT_BGM_*.ogg (FREEPLAY_BGM)
EXPERT
BM98
= "FREE"
nanasigroove
expert.mp3 (stop and loop)
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
= "FREE"
rhythm-it
(SELECT_BGM) (loop)
ruv-it
rbySELECT_BGM_*.ogg (SUITEPLAY_BGM)
STANDARD
BM98
none
nanasigroove
standard.mp3 (stop and loop)
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
TRAINING
BM98
none
nanasigroove
training.mp3 (stop and loop)
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
EXTRA MODE
BM98
none
nanasigroove
none
LR2
exselect.wav (loop)
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
PROFILE
BM98
none
nanasigroove
none
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
rbySELECT_BGM_*.ogg (PROFILE_BGM)
STAFFROLL
BM98
none
nanasigroove
(#ENDING_STANDARD)
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
STAFFROLL2
BM98
none
nanasigroove
(#ENDING_ENDLESS) (loop)
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
SE
START UP
BM98
logo.wav
nanasigroove
startup.wav
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
CURSOR UP
BM98
scratch.wav
nanasigroove
select.wav
LR2
scratch.wav
nazobmplay
sngchg.wav
DDR
ms_right.wav
MixWaver][
(SELECTCURSOR)
bemaniaDX
turn_l.wav
rhythm-it
(SELECT_MOVE)
ruv-it
rbyMOVEUD.ogg (CURSOR_UP)
CURSOR DOWN
BM98
= "CURSOR UP"
nanasigroove
= "CURSOR UP"
LR2
= "CURSOR UP"
nazobmplay
= "CURSOR UP"
DDR
ms_left.wav
MixWaver][
= "CURSOR UP"
bemaniaDX
turn_r.wav
rhythm-it
= "CURSOR UP"
ruv-it
rbyMOVEUD.ogg (CURSOR_DOWN)
CURSOR @TITLE
BM98
none
nanasigroove
= "CURSOR UP"
LR2
none
nazobmplay
none
DDR
none
MixWaver][
(TITLECURSOR)
bemaniaDX
none
rhythm-it
(TITLE_MOVE)
ruv-it
none
CANCEL
BM98
none
nanasigroove
cancel.wav
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
rbyCANCEL.ogg
OPEN MENU
BM98
none
nanasigroove
none
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
= "CANCEL"
OPEN JUKEBOX
BM98
none
nanasigroove
jukeenter.wav
LR2
f-open.wav
nazobmplay
fade.wav
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
CLOSE JUKEBOX
BM98
none
nanasigroove
jukeexit.wav
LR2
f-close.wav
nazobmplay
= "OPEN JUKEBOX"
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
rbyOPTION.ogg
EXIT RESULT
BM98
none
nanasigroove
none
LR2
none
nazobmplay
= "OPEN JUKEBOX"
DDR
none
MixWaver][
(RESULTCHECK)
bemaniaDX
none
rhythm-it
none
ruv-it
none
LIFEBAR EMPTIED
BM98
close.wav
nanasigroove
none
LR2
playstop.wav
nazobmplay
= "OPEN JUKEBOX"
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
STAGE ESCAPED
BM98
= "LIFEBAR EMPTIED"
nanasigroove
none
LR2
none
nazobmplay
= "OPEN JUKEBOX"
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
= "CLOSE JUKEBOX"
STAGE ENDED
BM98
none
nanasigroove
none
LR2
none
nazobmplay
= "OPEN JUKEBOX"
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
DECIDE ITEM
BM98
none
nanasigroove
decide.wav
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
(SELECT_ENTER)
ruv-it
rbyDECIDE.ogg
DECIDE @TITLE
BM98
start.wav
nanasigroove
= "DECIDE ITEM"
LR2
none
nazobmplay
none
DDR
none
MixWaver][
(TITLECHECK)
bemaniaDX
coin.wav
rhythm-it
(TITLE_ENTER)
ruv-it
none
DECIDE (BMS/COURSE)
BM98
start2.wav
nanasigroove
bmsdecide.wav
LR2
decide.wav
nazobmplay
sngdecide.wav
DDR
ms_decide.wav
MixWaver][
(SELECTCHECK)
bemaniaDX
entry.wav
rhythm-it
= "DECIDE ITEM"
ruv-it
= "DECIDE ITEM"
STAGE CLEARED
BM98
yah.wav
nanasigroove
clear.wav
LR2
clear.wav
nazobmplay
res_clear.wav
DDR
bm_cleared.wav (loop)
MixWaver][
(RESULTMUSIC)
bemaniaDX
result_wo.wav
rhythm-it
(RESULT_CLEAR_BGM)
ruv-it
rbyCLEAR.ogg (FREEPLAY_CLEAR)
STAGE FAILED
BM98
booing.wav
nanasigroove
failed.wav
LR2
fail.wav
nazobmplay
res_fail.wav
DDR
bm_failed.wav (loop)
MixWaver][
= "STAGE CLEARED"
bemaniaDX
result_bo.wav
rhythm-it
(RESULT_FAIL_BGM)
ruv-it
rbyFAILED.ogg (FREEPLAY_FAIL)
COURSE CLEARED
BM98
none
nanasigroove
none
LR2
course_clear.wav
nazobmplay
none
DDR
none
MixWaver][
= "STAGE CLEARED"
bemaniaDX
none
rhythm-it
none
ruv-it
rbyCLEAR.ogg (SUITEPLAY_CLEAR)
COURSE FAILED
BM98
none
nanasigroove
none
LR2
course_fail.wav
nazobmplay
none
DDR
none
MixWaver][
= "STAGE CLEARED"
bemaniaDX
none
rhythm-it
none
ruv-it
rbyFAILED.ogg (SUITEPLAY_FAIL)
PLAY-OPTION SETTING
BM98
none
nanasigroove
playoption.wav
LR2
o-change.wav
nazobmplay
ptscount.wav
DDR
none
MixWaver][
(SELECTMODE)
bemaniaDX
none
rhythm-it
(SELECT_MODE)
ruv-it
= "CLOSE JUKEBOX"
COUNT SCORE
BM98
none
nanasigroove
none
LR2
none
nazobmplay
= "PLAY-OPTION SETTING"
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
(RESULT_SCORE)
ruv-it
rbySCORE.ogg
LOWER DIFFICULTY
BM98
none
nanasigroove
none
LR2
difficulty.wav
nazobmplay
none
DDR
= "CURSOR UP"
MixWaver][
none
bemaniaDX
none
rhythm-it
= "CURSOR UP"
ruv-it
rbyMOVELR.ogg (CURSOR_LEFT)
UPPER DIFFICULTY
BM98
none
nanasigroove
none
LR2
= "LOWER DIFFICULTY"
nazobmplay
none
DDR
= "CURSOR UP"
MixWaver][
none
bemaniaDX
none
rhythm-it
= "CURSOR UP"
ruv-it
rbyMOVELR.ogg (CURSOR_RIGHT)
LOADING BMS
BM98
stage.wav
nanasigroove
none
LR2
none
nazobmplay
loading.wav (loop)
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
OPENING THEME
BM98
test[1-4].wav
nanasigroove
none
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
CLEAR/FAILED MESSAGE
BM98
judge.wav
nanasigroove
none
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
PREV/NEXT OPTION
BM98
none
nanasigroove
optionenter.wav
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
EXIT OPTION
BM98
none
nanasigroove
optionexit.wav
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
= "CLOSE JUKEBOX"
RELOAD JUKEBOX
BM98
none
nanasigroove
reload.wav (loop)
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
VERY GOOD RESULTS
BM98
none
nanasigroove
(SE_RESULTSSCLEARED)
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
SECRET OPENED
BM98
none
nanasigroove
secretopen.wav
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
OPEN OPTION-PANEL
BM98
none
nanasigroove
none
LR2
o-open.wav
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
CLOSE OPTION-PANEL
BM98
none
nanasigroove
none
LR2
o-close.wav
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
DECIDE BMS @EXTRA MODE
BM98
none
nanasigroove
none
LR2
exdecide.wav
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
SCREENSHOT
BM98
none
nanasigroove
none
LR2
screenshot.wav
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
DEFAULT LANDMINE
BM98
none
nanasigroove
defaultmine.wav
LR2
mine.wav
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
STAGE START
BM98
none
nanasigroove
none
LR2
none
nazobmplay
ready.wav
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
OPEN SONG-LIST
BM98
none
nanasigroove
none
LR2
none
nazobmplay
selstart.wav
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
CURSUR UP @JUKEBOX
BM98
none
nanasigroove
none
LR2
none
nazobmplay
none
DDR
juke_down.wav
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
CURSOR DOWN @JUKEBOX
BM98
none
nanasigroove
none
LR2
none
nazobmplay
none
DDR
juke_up.wav
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
STAGE CLEARED @DDR
BM98
none
nanasigroove
none
LR2
none
nazobmplay
none
DDR
ddr_cleared.wav (loop)
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
STAGE FAILED @DDR
BM98
none
nanasigroove
none
LR2
none
nazobmplay
none
DDR
ddr_failed.wav (loop)
MixWaver][
none
bemaniaDX
none
rhythm-it
none
ruv-it
none
GAME OVER
BM98
none
nanasigroove
none
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
gameover.wav
rhythm-it
none
ruv-it
none
INPUT NAME @RESULT
BM98
none
nanasigroove
none
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
(RESULT_KEY)
ruv-it
none
ENTER NAME @RESULT
BM98
none
nanasigroove
none
LR2
none
nazobmplay
none
DDR
none
MixWaver][
none
bemaniaDX
none
rhythm-it
(RESULT_ENTER)
ruv-it
none
PLAYER
BM98
nanasigroove
LR2
nazobmplay
DDR
MixWaver][
bemaniaDX
rhythm-it
ruv-it