Supplementary notes (1/2) about previous article: #STOP
problem
こんにちは、lifthrasiirです。
-
完全に時間軸に基づいたgrading systemについて:Sonorousの場合、意図的です。仮想時間軸(virtual time axis)と呼んでいます。
技術的にはLR2などと同じように動かすことができるが、どうしても時間停止と同一の位置にいるオブジェクトが時間軸で正確にどんな位置にいるかが不明瞭です。(普通停止直後と見なされるが、聞けばPump it upの場合停止が終了する時点に位置したオブジェクトもあるそうです。) それでこの部分が明確になる方法がない限り現在状態を持続させるつもりです。
-
-Y
オプションとは別個に基本スキンは別にあります(res/
にあること)。別に既存のインタフェースと他ではありません。orz
Hello, thank you for your comment!
As you say, it is an essential problem that chart's appearance and objects' timetable are not separated in the BMS. For this reason, BMS cannot reproduce new audio
(By the way, if I remember correctly, XBMS format can solve this problem. But by that system, trivial kusofumen will also be made easily.)
However, our game has a fundamental rule: “The player must hit the corresponding key or rotate the turntable when the icon matches with the line, which will trigger a preset sound sample and recomposes the song properly.” The chart which is not based on this premise is corner case. Although it is probably certain that DDR did not assume the unfair game, I do not think that DDR was naive.
On Sonorous which assumes the chart which breaks the rule of a game, some charts (e.g. OVERDOSER -cyber mix-) using normal #STOP
s may have influence to grading. It seems that the normal chart has paid the cost about corner case. Mmm... Ideally, authors which make the chart which breaks the rule of a game should pay the cost about it by themselves, such as Mr. Bluvel's trick. (By the way, I think that #DIFFICULTY 5
is suitable in this trick.)
!! I'm sorry, I had misunderstanding about the -Y
option. It seems that I cannot understand yet that SKIN of SNRS performs what well... However, I'm looking forward to appearing that.
Supplementary notes (2/2) about previous article: Harmful #99902
from BOF
Related information: cmds.htm#M999L1
- konzertsaal - THE BMS OF FIGHTERS 2013 -
- Life ( → )
- onigashima英雄譚 ( → ) (
#VOLWAV 200
) - albino ( → )
- 入道雲 ( → ) ([Angolmois (Rust) / Sonorous]
#WAV
s fail in loading by basename collision) - THE π ( → ) ([Fixed] Encoding:
EUC-KR
) - Submarine Library ( → ; Intentional)
- THE BMS OF FIGHTERS 2012 -Ein neuer Heiliger Krieg-
- 煌舞姫ベアトリクス ( → )
- ハクサンイチゲの残像 (Wind Flower) ( → ) (Encoding:
EUC-KR
) (#WAV04 FL_004.wav
: BWF) - Nigrette ( → )
- Bohemian Chic ( → )
- THE BMS OF FIGHTERS 2011 - Intersection of conflict -
- Fairy tale ( → ) (Unnecessary
#LNTYPE 1
) - SOLROS ( → )
- Teng-Ya Wang-Ya ( → ) (eyechedelic***..jpg) (Ms. s_miho mentioned
#99902
) - Endless Dance ( → )
- うぉーたー うぉーきんぐ ( → ) (
Shift_JIS
+ non-ASCII filename;#BMP0W tmanta31mj.png
) - みんな死にます ( → ) (
#208
: exBPM + STOP) - THE BMS OF FIGHTERS 2010 - The Evolution of War -
- curtain ( → )
- Roric ( → ) (
#00011:0104
) ([Angolmois (Rust) / Sonorous] failed to load image#BMP01
) (I don't have “Instrumental” version (). Even if some problems are corrected, I can't check them.) - Arxisia ( → )
- THE BMS OF FIGHTERS 2009 - revolutionary battles -
- Spiritual approach ( → ) (Mr. loca mentioned playback time on nazobmplay)